Jul 18, 2009, 06:21 PM // 18:21
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#21
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Frost Gate Guardian
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Those aren't hard mode. There's no icon in your buffs to indicate it.
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Jul 18, 2009, 06:33 PM // 18:33
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#22
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Lion's Arch Merchant
Join Date: Apr 2008
Guild: The Blitzkrieg Militia [WWII]
Profession: D/
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Quote:
Originally Posted by Pocketmancer
Those aren't hard mode. There's no icon in your buffs to indicate it.
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I also noticed that.
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Jul 19, 2009, 12:12 AM // 00:12
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#23
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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From looking at the screenshots it doesn't appear to be a very viable build, although that could be because your heroes are not equipped properly (no vigor runes or survivor insignias). Even still with Herta (Ward Against Melee, granted destroyers ignore most blocking skills), both monk henchmen, and you as an Ether Renewal elementalist your party still took multiple deaths on normal mode.
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Jul 19, 2009, 12:52 AM // 00:52
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#24
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Racthoh
you as an Ether Renewal elementalist
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I think the defensive capabilities are not being taken to a big enough advantage.
That ER bar is lacking Spirit Bond and Infuse. Whilst I know protting and healing isn't your primary function, they're too powerful to pass up like this.
As I said before, I hold the value of Succor as suspect and I think Elemental Lord is a bit of a waste.
Having 0 or even a low negative energy regeneration should not be a problem for an ER bar, so you can easily maintain 3 copies of SoH (4 if you put one on yourself).
Another issue is that you clearly have not runed up your heroes properly. Koss has less than the base 480 health with a boost of +7%.
A base maximum 445 is far too low. Vitae and Survivor runes are more or less a necessity.
Your heroes are also all set to Attack. I cannot under any circumstances recommend that, especially for melee heroes. They're much more likely to run off and over aggro in that state. Defense is a perfectly fine state for them to be in.
If after making any suggested changes and fully runing up your heroes, you are still met with multiple deaths in Normal Mode, I cannot say your build looks very viable without actually trying it out myself.
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Jul 19, 2009, 09:38 AM // 09:38
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#25
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Academy Page
Join Date: Jul 2009
Guild: Lolrus League [lol]
Profession: A/E
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Problem with these builds is that they dont have enough utility, which is pretty bad. :/
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Jul 20, 2009, 07:41 PM // 19:41
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#26
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by Pocketmancer
Those aren't hard mode. There's no icon in your buffs to indicate it.
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No, it's no hard mode, but H/H glints challenge is... a challenge, I'd like to see you H/H it.
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Jul 20, 2009, 08:59 PM // 20:59
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#27
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Frost Gate Guardian
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You seriously need to rework your build if you think Glint's Challenge is a challenge in normal mode.
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Jul 21, 2009, 12:40 AM // 00:40
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#28
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Academy Page
Join Date: Jul 2009
Guild: Lolrus League [lol]
Profession: A/E
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Pocketmancer
Glint's can actually be quite a challenge even on Normal Mode with H/H. Though, if done right with a good setup you shouldnt die at all.
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Jul 21, 2009, 04:54 AM // 04:54
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#29
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by Evil Eye
Use A/D crit scythes and a rit with splinter weapon.
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It's funny when Chilling Victory goes off with Splinter. I've been using this setup for months with two critscythes running Reaper's Sweep and the following build on Xandra:
12+1+1 Channeling
12 Smiting
Offering of Spirit
Splinter Weapon
Smite Hex
Ancestor's Rage (utility slot)
Scourge Healing (micro'd)
Judge's Insight (micro'd)
Strength of Honor (micro'd)
Resurrection Signet
Vanquished Deldrimor Bowl with this setup, me as WoH Monk, didn't have any henchmen and I breezed through even the four healer groups. Although these don't have as much survivability as the Warriors you posted with, I have no doubt my critscythes deal more damage. If you're running with an Ether Rewewal Elementalist, staying alive really shouldn't be a problem.
__________________
Currently active in GW1 as of February 2015!
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Jul 21, 2009, 08:37 AM // 08:37
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#30
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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For the bitchrole, take Vekk or other ele hero as ER and cast SOH on your melee henchies (yeah, put those useless bitches to good use). Then take 1 MM, 1 SS (with Mark of Pain, barbs) as usual, and 2 henchie monks. This will allow you to play your own build as any X/X.
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Jul 21, 2009, 02:43 PM // 14:43
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#31
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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How about a post that might help other people understand your thinking?
And yeah, as other people have said, it's hardly the end of the world to have a superior rune on an ether renewal ele.
Quote:
Originally Posted by Toxic OnyX
I could add more but it's just a general fail on the way the build would work
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Jul 21, 2009, 05:01 PM // 17:01
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#32
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Racthoh
From looking at the screenshots it doesn't appear to be a very viable build, although that could be because your heroes are not equipped properly (no vigor runes or survivor insignias). Even still with Herta (Ward Against Melee, granted destroyers ignore most blocking skills), both monk henchmen, and you as an Ether Renewal elementalist your party still took multiple deaths on normal mode.
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I agree. With 2 monk henchies, earth henchie and you as an ER ele, your 80+AL heroes should most definitely not be taking deaths in normal mode. Sorry, but the build just doesn't look that good.
EDIT: After looking at the screenshots, I noticed one of your melee heroes has 476, and the other 2 have less than 440. Definitely need to get them better runes/insignias/gear if you want to actually test the build.
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Jul 21, 2009, 07:47 PM // 19:47
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#33
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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I love it how OP switched dwarf title off for last screenie. And that he had succor for monk heroes. Or that he had monk heroes at all.
And endure pain on AI ... brr, no wonder heroes died couple of times. Brr..
Quote:
Originally Posted by Racthoh
... and you as an Ether Renewal elementalist your party still took multiple deaths on normal mode.
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That is pretty normal for his version of ER, check out his "ER promotion videos".
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Jul 21, 2009, 09:12 PM // 21:12
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#34
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Academy Page
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Quote:
Originally Posted by zwei2stein
I love it how OP switched dwarf title off for last screenie. And that he had succor for monk heroes. Or that he had monk heroes at all.
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I'm pretty sure the "last screenie" is the first one, since the score is the highest in the first screenshot and lowest in the last screenshot. And where are these monk heroes? I just see three W/D heroes in those screenshots.
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Jul 23, 2009, 08:31 AM // 08:31
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#35
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by speedy21589
I'm pretty sure the "last screenie" is the first one, since the score is the highest in the first screenshot and lowest in the last screenshot. And where are these monk heroes? I just see three W/D heroes in those screenshots.
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em, monk henches, potato, tomato ...
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